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Filed under: Death Stranding

What I believe sets Death Stranding apart from other open world games like RDR2

There’s probably a thousand things I could talk about here, but I just wanted to share my thoughts on why I think death stranding is the only game that’s ever made me want to put more than 200 hours into it and not stop.

I was obsessed with Red Dead 2 a year ago, and I still think it is amazing and a masterpiece. However, once you’ve played through the story more than twice, and explored as much of the map as possible, you’ll start to see some of the same dialogues and the endgame kind of leaves me with an empty feeling, just wandering trying to find something I haven’t seen before (though there is plenty). The amount and quality of dialogue and general details in RDR2 is astounding, but death stranding does something different

death stranding doesn’t rely on dialogue and discoveries to keep the game interesting, it is a world and a game design that allows for a myriad of play styles, possibilities, and a sense of making a difference. Building new structures, upgrading other players’ structures, finding new routes never taken before just doesn’t seem to get old for me. Plus the actual feeling of traversal is so gratifying that I enjoy every second of what I’m doing, even if I’m just walking somewhere to pick up a new order.

At some point at the end of most open world games I’ve played, I feel like I’ve seen it all and I’m just wandering looking for something to do. Death Stranding feels like I’m always doing something, and it’s so satisfying and relaxing. I realize this opinion is the opposite of what many other people feel


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